A sensor based game
About the game
This project’s focus was to better understand the capabilities of various sensors. Here we worked with a microprocessor called ATMega8 and used it to program a small adventure game where the objective was to ‘travel’ to and island and find the hidden treasure.
The game consisted of an accelerometer, pressure sensor, distance (ping) sensor, hall (magnetic) sensor and a potentiometer. Combined, the game had five different game modes where the selected game was chosen randomly. The objective in each game was to move the light from one LED over to another by giving the sensor the correct input