Master thesis

In my master thesis we investigated how a game can help encouraging children to collaborate and negotiate with each other. We created a game, which required two people to be completed. The objective of the game was to collect boxes which were placed on various location around the map. The players controlled a single ball together, where the controls of …

Custom game controller

We created a physical game controller for the game Tinertia, which is a platformer game, where the objective is to rocket launch yourself through various obstacles and get to the end of the map. Our aim were to create an alternative way of interacting the avatar in the game, by creating a custom made controller. The controller used an Arduino …

Bachelor project

In my bachelor project, we explored how IT can assist the psychological treatment of children aged 7 to 12 who suffer from fear of darkness. A close collaboration with a psychologist, from Angstklinikken Aarhus, helped us to ensure the development process ended up with a valid and useful product. Throughout our development we had in mind that we did not …

A sensor based game

This project’s focus was to better understand the capabilities of various sensors. Here we worked with a microprocessor called ATMega8 and used it to program a small adventure game where the objective was to ‘travel’ to and island and find the hidden treasure. The game consisted of an accelerometer, pressure sensor, distance (ping) sensor, hall (magnetic) sensor and a potentiometer. …

DareBox

The theme for this project was wealthfare technology. We chose to work in the field of prevention through exercises. Specifically we worked with teenagers who spend a lot of time playing games. Our goal was to create a system which motivates them to exercise 30-60 minutes a day to prevent the development of obesity and associated lifestyle diseases. We build …